GAME DEVELOPMENT – Global Homework Experts


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Just a short introduction on the games, these are very important in our life. Games can be played various times like when sommeone feel bored or in a stress as by playing the game stress level decrese to a great extend. There are many types of games. Indoor and outdoor are the two major types. Moreover we can play games on the computers or video games or on the mobile phones. In most of the cases kids like to play games. A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work or art.Games are sometimes played purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.


In this paragraph I will summarize the short summary of the game. In this game there is a prince and the name which I gave to the prince is, “THE SAMOAN PRINCE”. In the context the prince has to save the life of his princess which is taken by the dragon. There is only consisting of single stage where theprince have to face many kind of problems. Like he has to clear all the stages in the each and every part. Like this game is bit like THE SUPER MARIO, but in this there are not so many stages.

In the genres of the game, these consist of









In the further discussion I will discuss the highlights and hooks that attracts my game. Thre is colorful sky and many characters like birds which are flying in the sky and underneath there is  a prince a he  is moving on the track going towards the area of dragon to save his princess. In the path there are many small insects which are dragons friend and they would kill the prince and prince has to kill that insects or like pass them without disturbing so that they donot harm the prince. And at last he has to kill the dragon by his hands so that he can get his princess without any difficulty. Actually the dragon is the enemy of the prince.


Setting is one of the three main parts of a story, along with characters and plot. Setting is the location and time of your story. The setting enhances and supports your plot and characters, helping to reveal and further important points and themes.The game starts with the jumperman named as samoan prince. He starts from the area where he is sleeping in that area. In this he have many powers which improves his health as  he is not a powerful man. He has to jump from the vacant spaces and save his life to get his princes back with him. Pass through many insects and all is the main thing which comprise this game. Main characterstics of the game are the samoan prince , the samoan princess , dragon and other insects which are there to kill the prince.



The theme was Tiny World and I decided to recreate every single world  as a single screen puzzle level. The result is a tricky mix of platforming, reflexes, and timing . To complete a level you only need to reach the flagpole, but try to reach the top and get all the coins for maximum rating . Once you get all coins and a three star flag on each level, a whole new challenge awaits. After hearing the news that princess istaken by dragon , prince sets out to save the princess and free the kingdom from dragon . After traveling through various parts of the kingdom and fighting dragon’s forces along the way, he reaches dragon’s  final stronghold, where he is able to defeat him by his hands or other tools with his mind. Atthe last he meets his girlfriend the princess of samoa.



Jump-Man Doing What He Does Best . . . Jumping!

Simply  the basic mechanics, the level design, and the years of polish and branding are why we will always admire the levels By basic mechanics, I mean exactly that: they are simple, but if we make the most of them we may start to understand the formula Nintendo has perfected. Breaking down we see just how elementary they are he jumps. Prince can jump regularly, slide down a wall, jump from one wall to another, spin jump to attack or break things, twirl to help glide a little bit farther and even perform a ground-pound to trigger things or trigger certain enemy mechanics. If you were to count them separately, that is six game mechanics, all consisting of one main theme prince jumping but they are completely different and utilized for different reasons.



In the characters of this game , there are four main which are

  1. HERO

The hero consist of the prince itself who has go ghrough the different parts of the game and save the life of his wife in the game. The villains consist of the dragons which are to be killed by the prince and other enemies are ducts and insects which are part of the game and try to kill the prince in each and every part of the game and the last partis other character which consist of princess and the the powers of the game.

In brief the somoan prince is the main character and the story reveals around him only. He starts from a point where he is sleeping. He is wearing a awesome colorful address and looks well like a prince . Going through the path like he kills many small insects . The things or action he can use are long jump , small jumo, roll, run fast, flip etc which makes his life easier to reach the end point of the game quickly and easily. He is in deep love with hisprincess who is the owner of the kingdom . She is taken by the dragon as dragon is enemy of the prince and there were some mishappenings with both of them.



Attacking Enemies

The general way to attack enemies is to jump on them. If you collide horizontally, you can be damaged. The first enemy you will encounter is the insect which are small, mushroom-shaped simpletons that waddle towards you. insects, the tortoises, will retract into their shell when jumped on, and can then be picked up and thrown at other enemies.

Power Ups

The power ups are found in the boxes, and are the best way to stay alive through tough levels. Prince starts out small, and one hit will mean you lose a life and have to start the level again (unless you passed the checkpoint). If you get a normal red and white mushroom you will grow in size. If you get hit while prince is this size, you will revert to his original size but you will stay alive.


Prince has a few basic movements. You can walk, run, duck, jump, “Ground Pound,” slide, “Double Jump” and “Wall Jump.” These movements have their own specific uses. For instance, when running, you can pass over single block spaces without falling in. If you’re big but need to get through a single block gap, run up to it and then duck down.



Performing actions in this game is vital in that they help you reach new locations, important places, and even hidden/secret areas. At times these maneuvers will help you in minor scenarios or to reach locations that call for stuff like long jumps and flips.

Long jump


Ground pound


Ground pound jump


Upward throw

Downward throw

Side throw

Triple Jump

Wall jump

Hold and throw

These are some actions which are used in the ame and these actions are very important .


This game isbit like mario . That game is haviing 9 levels but this has one stage only so here  i will put some refrences.

Orlando, Greg (15 May 2007). “Console Portraits: A 40-Year Pictorial History of Gaming”. Wired News. Archived from the original on 20 October 2008. Retrieved 23 August 2008.

“Nintendo’s Shining Star: The History of Mario”. Gamecubicle. Retrieved 23 August 2008.

Edwards, Benj (25 April 2010). “The True Face of Mario”. Technologizer. Retrieved 30 June 2011 .

“Mario: Alive, Well, and Living in the Bronx?”. Next Generation. No. 26. Imagine Media. February 1997. p. 46.